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 Всё описание и все скилы (только на английском)

Acolyte

Aqua Benedicta
Required For: Aspersio (L1).
Max level: 1
Type: Active
SP Cost: 10
Target: n/a
Cast time: 0
Cast delay: 2 seconds
Duration: Instant
Catalyst: 1 Empty Bottle + water source (see effect)
Effect: Creates 1 Holy Water. Caster must stand in water for skill to succeed. Mapwide submersion (Undersea Tunnel lvl 4/5 or Sunken Ship) is insufficient.

Etymological Note: Aqua Benedicta means "Blessed Water". Aqua literally means "Water" in latin, while Benedicta is the feminine form of the Latin word "Benedictus" which means "Blessed".

Angelus (Divine Protection L3+)
Required For: Kyrie Eleison (L2+, Priest)
Max level: 10
Type: Active, Level Selectable
SP Cost: 20 + 3*Skill Level
Target: n/a
Cast time: 0.5 seconds
Cast delay: 3.5 seconds
Duration: 30*Level
Effect: Increases the DEF from VIT of all party members on screen by 5%*Skill Level. Does not increase anything else to do with VIT at all.

Etymological Note: Angelus literally means "Angel" in Latin.

Blessing (Divine Protection L5+)
Max level: 10
Type: Active, Level Selectable
SP Cost: 24 + 4*Skill Level
Target: 1 Ally
Range: 9 tiles
Cast time: 0
Cast delay: 0
Duration: 40 + 20*Level
Effect: Increases STR, DEX and INT of the target by 1 * Skill Level and removes any Curse effect. If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level. This "Bless Curse" or "Offensive Blessing" will lower the HIT and MAtk of a monster, but has no effect on ATK. This effect does not work on Boss Monsters.

Bless Curse combines in strange ways with Quagmire. Ways that I don't really understand at this point in time.

Cure (Heal L2)
Max level: 1
Type: Active
SP Cost: 15
Target: 1 Ally
Range: 9 tiles
Cast time: 0
Cast delay: 1 second
Duration: Instant
Effect: Cures Blind, Chaos and Silence (limitation: You can't cure yourself of Silence since you can't cast while Silenced).

Decrease AGI (Increase Agi L1+)
Max level: 10
Type: Active, Level Selectable
SP Cost: 13 + 2*Skill Level
Target: 1 Enemy
Range: 9 tiles
Cast time: 1 second
Cast delay: 1 second
Duration: 50 + 15*Level
Effect: Decreases AGI of target by 2 + Skill Level and reduces movement speed by 25%. The skill can fail and success is indicated by the text "Agi down" on the target at the time of casting. A successful cast will dispel Increase AGI, Adrenaline Rush, Two Hand Quicken and Spear Quicken. This skill will not work on Boss monsters. The effects of this skill combine with Quagmire in the form Agi/2-2+Skill Level.

The formula for success is believed to be SuccessRate = 50 + Skill Level*3 + (BaseLevel + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage.

Demon Bane (Divine Protection L3+)
Required For: Signum Crucis (L3+).
Max level: 10
Type: Passive
Effect: Increases damage against Undead property and Demon family monsters by 3 points per skill level. Damage ignores DEF reduction from armor, but not from Vit.

Divine Protection
Required For: Angelus (L3+), Blessing (L5+), Demonbane (L3+).
Max level: 10
Type: Passive
Effect: Reduces damage from Undead property and Demon family monsters by 3 * Skill Level. Damage is subtracted after DEF reductions.


Heal
Required For: Cure (L2+), Increase Agility (L3+), Sanctuary (L1+, Priest).
Max level: 10
Type: Active, Level Selectable
SP Cost: 10 + 3*Skill Level
Target: 1 Ally
Range: 9 tiles
Cast time: 0
Cast delay: 1 Second
Duration: Instant
Effect: Heals a target's HP for [(BLv + INT) / 8] * (4 + 8 * Skill Level). When used against Undead property monsters, it is a holy attack that ignores mDEF and INT, but deals only half damage (that is, HealValue*ElementModier/2). To use against a monster, you must shift-click it or turn on /noshift.

Increase AGI (Heal L3+)
Required For: Decrease Agi (L1+).
Max level: 10
Type: Active, Level Selectable
SP Cost: 15 + 3*Skill Level
Target: 1 Ally
Range: 9 tiles
Cast time: 1 second
Cast delay: 1 second
Duration: 40 + 20*Level
Effect: Increases AGI of target by 2 + Skill Level and increases movement speed by 25%. Casting is accompanied by the "Agi UP" message over the target. Dispels Decrease AGI when cast. Dispelled by Decrease AGI and Quagmire. A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase AGI.

Pneuma (Warp Portal L4)
Max level: 1
Type: Active
SP Cost: 10
Target: 1 tile
Range: 9 tiles
Cast time: 0
Cast delay: 1 second
Duration: 10
Effect: Creates a 3x3 tile cloud (although the animation only appears to cover the center tile!) around the target tile that blocks all ranged physical attacks. This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thiefs in the party from being able to do damage! Monsters count as being "ranged" if their attack has a range of 4 or more tiles. Pneuma cannot be cast if it is targetted to overlap an already existing Pneuma area or a Safety Wall tile. Does not block splash damage or ranged Skills. Does not negate the Flee reducing affects of having multiple targets attacking you.

Etymological Note: Pneuma literally means "Soul" or "Spirit" in Greek.

Ruwach
Required For: Lex Divina (L1, Priest), Teleport (L1)
Max level: 1
Type: Active (Magic)
SP Cost: 10
Target: Self
Range: Unknown
Cast time: 0
Cast delay: 1 second
Duration: 12 seconds
Range: Unknown
Effect: Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element magic attack with a strength of MAtk*1.45.

Etymological Note: Ruwach means "Mind/Spirit/Wind" in Hebrew.

Signum Crucis (Demonbane L3+)
Max level: 10
Type: Active
SP Cost: 35
Target: Unknown
Range: Unknown
Cast time: 0.5 seconds
Cast delay: 2 seconds
Duration: Until death
Effect: Reduces the DEF (not vit DEF) of Undead Property and Demon Family monsters on screen by 10% + 2% * Skill Level. The skill can fail on a monster by monster basis. The monsters affected are indicated by the sweatdrop emotion (/swt). It has been said that this is a rare skill that can work even on a boss monster, but I have no confirmation of this. The effect of Signum Crucis stacks with the effects of Provoke.

The formula for success is believed to be SuccessRate = 25 + SkillLevel*2 + BaseLevel - TargetLevel.

Etymological Note: Signum Crucis means "The Sign of the Cross" in Latin.

Teleport (Ruwach L1)
Required For: Warp Portal (L2)
Max level: 2
Type: Active
SP Cost: 11 - Skill Level
Target: Self
Cast time: 0
Cast delay: None
Duration: Instant
Effect: At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleport is actually cast, a window will appear showing the available options (including cancel!). You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move. It used to be that you had to wait this 3 seconds to recast teleport. This is no longer true. If you cancel the teleport or just leave the teleport window open, this does not occur.

Warp Portal (Teleport L2)
Required For: Pneuma (L4)
Max level: 4
Type: Active
SP Cost: 38 - 3*Skill Level
Target: 1 tile
Range: 9 tiles
Cast time: 2 seconds
Cast delay: Time of Casting motion
Duration: 25 seconds
Catalyst: 1 Blue Gemstone
Effect: Creates a warp portal at the targetted tile after a destination is selected from a list. This spell cannot be cast under a monster or player. If anyone steps onto the targetted tile while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected tile will be teleported to the selected destination.

The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point. You may not set a memo point while in any Indoors map (dungeons and inside buildings in cities). If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced. After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the Skill Level - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).

The duration of a Warp Portal is 5 + 5*Skill Level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.

Acolyte Skill Quest
With the Comodo patch there is now a Skill that an Acolyte can gain through a quest. Following is the information on it.

Holy Light (Acolyte Job L30+ or Monk/Priest):
Other Requirements: Give Cleric (inside the Sanctuary at Prontera, enter the same room where you become an Acolyte and you will find her, map coordinates 173/23) a 1 Rosary, 1 Opal and 1 Crystal Blue.
Max Level: 1
Type: Active Skill
SP Cost: 15
Target: 1 Enemy
Range: Magic Attack Range
ATK Type: Holy, Long-range magic attack
Cast Time: 2 Seconds (reduced by Dex)
Cast Delay: 0
Effect: Does a single hit with an MAtk modifier of 125% (modified by the Holy element).

Acolyte Equipment
The numbers in brackets indicate the Base Level requirement, if any.

Accessory: All Accessories (except Novice Armlet!).
Armor: Adventurer's Suit, Cotton Shirt, Formal Suit, Jacket, Mink Coat (30), Pantie, Saint's Robe, Scapulare, Silk Robe, Wedding Dress.
Foot Gear: Ball'n'Chain, Crystal Pumps, Sandals, Shoes.
Garment: Cape of Old Marquess, Hood, Muffler, Ragamuffin Manteau.
Headgear: All "Novice" Hats (long list), Biretta, Cigar, Circlet, Coronet, Crown (45), Golden Gear (40), Monk Hat, Munak Hat, Nurse Cap, Pipe, Spiky Band (50), Tiara (45).
Shield: Buckler, Guard.
Weapons: All Maces, All Rods.

Присоединенные файлы:


Archer

Arrow Shower (Double Strafe L5+)
Max level: 10
Type: Active
SP Cost: 15
Target: 1 Enemy
Range: Bow Range
ATK Type: Weapon's property, Ranged, Physical Attack
Cast time: 0
Cast delay: AtkSpd
Duration: Instant
Effect: 5x5 tiles, ranged splash attack with an ATK modifier of 75% + 5%*Skill Level. Enemies hit by the attack are pushed west 2 tiles. "West" is towards the left-hand side of the mini-map.

Double Strafe
Required For: Arrow Shower (L5+)
Max level: 10
Type: Active
SP Cost: 12
Target: 1 Enemy
Range: Bow Range
ATK Type: Weapon's property, Ranged, Physical Attack
Cast time: 0
Cast delay: AtkSpd
Duration: Instant
Effect: Ranged attack, two hits with an ATK modifier of 90% + 10%*Skill Level. Does not use arrows.

Improve Concentration
Max level: 10
Type: Active
SP Cost: 20 + 5*Level
Duration: 40 + 20*Level
Effect: Increases DEX and AGI of the casting character by 2% + 1%*Skill Level. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within 3 tiles.

Owl's Eye
Required For: Vulture's Eye (L3+).
Max level: 10
Type: Passive
Effect: Increases DEX by 1*Skill Level.

Vulture's Eye (Owl's Eye L3+)
Max level: 10
Type: Passive
Effect: Increases range with bows by 1*Skill Level tiles.

Archer Skill Quests
With the Comodo patch there are now two Skills that an Archer can gain through quests. Following is the information on them.

Arrow Crafting (Archer Job L30+ or Bard/Dancer/Hunter)
Other Requirements: Gather 41 Tough scalelike stem, 13 Trunk, 1 Red potion, 20 Resin, 7 Mushroom spore. Talk to Roberto in Morroc (121,109).
Max level: 1
Type: Active
SP Cost: 10
Effect: Creates arrows from an item. Different items give different amounts and types of arrows. See the Items/Arrows page for a full list of recipes. Cannot be used if above 50% weight.

Charge Arrow (Archer Job L35+ or Bard/Dancer/Hunter)
Other Requirements: Gather 1 Crossbow, 10 Tentacle, 10 Bill of birds, 3 Yoyo tail, 2 Emerald, 36 Banana juice. Talk to Jason in Payon (30,94).
Max level: 1
Type: Active
SP Cost: 15
Target: 1 Enemy
Range: Bow Attack Range
ATK Type: Neutral, Ranged, Physical Attack
Cast time: 1.5 seconds
Cast delay: AtkSpd
Duration: Instant
Effect: Ranged attack with an ATK modifier of 150%. The target is pushed back 6 tiles.

Archer Equipment
The numbers in brackets indicate the Base Level requirement, if any.

Accessory: All Accessories (except Novice Armlet!).
Armor: Adventurer's Suit, Coat, Cotton Shirt, Formal Suit, Jacket, Mantle, Mink Coat (30), Pantie, Silk Robe, Tights (45), Wedding Dress.
Foot Gear: All Foot Gear.
Garment: All Garments except Manteau.
Headgear: All "Novice" Hats (long list), Binoculars (50), Cap, Cigar, Coronet, Crown (45), Feather Bonnet, Golden Gear (40), Munak Hat, Pipe, Spiky Band (50), Tiara (45).
Shield: Guard.
Weapons: All Bows (except Hunter Bow and Roguemaster's Bow), All Daggers.

Присоединенные файлы:


Mage

Cold Bolt
Required For: Frost Driver (L5+), Quagmire (L1+, Wizard), Water Ball (L1+, Wizard).
Max level: 10
Type: Active, Level Selectable
SP Cost: 10 + 2*Skill Level
Target: 1 Enemy
Range: 9 tiles
ATK Type: Water property, Ranged, Magic Attack
Cast time: (0.7*Skill Level) seconds
Cast delay: Time of Animation
Duration: (0.8 + 0.2*Skill Level) seconds
Effect: Hits the targetted enemy with 1 Bolt per Skill Level for 1*MAtk damage each.

Fire Ball (Fire Bolt L4+)
Required For: Fire Wall (L5+).
Max level: 10
Type: Active
SP Cost: 25
Target: 1 Enemy
Range: 9 tiles
ATK Type: Fire property, Ranged, Area, Magic Attack
Cast time: 1.6 seconds
Cast delay: 1.6 seconds
Duration: Instant
Effect: Hits every enemy in a 5x5 area around the target with an MAtk modifier of 95% + 5%*Skill Level.

Fire Bolt
Required For: Fire Ball (L4+)
Max level: 10
Type: Active, Level Selectable
SP Cost: 10 + 2*Skill Level
Target: 1 Enemy
Range: 9 tiles
ATK Type: Fire property, Ranged, Magic Attack
Cast time: (0.7*Skill Level) seconds
Cast delay: Time of Animation
Duration: (0.8 + 0.2*Skill Level) seconds
Effect: Hits the targetted enemy with 1 Bolt per Skill Level for 1*MAtk each.

Fire Wall (Fireball L5+)
Required For: Fire Pillar (L1+, Wizard)
Max level: 10
Type: Active
SP Cost: 40
Target: 1 Tile
Range: 9 tiles
ATK Type: Fire property, Ranged, Magic Attack
Cast time: (2.15 - 0.15*Skill Level) seconds
Cast delay: 0
Duration: (4 + Skill Level) seconds
Effect: Creates 3 Tiles of the Fire Wall effect in a line perpendicular to the line between the caster and the targetted Tile. Each Tile can deliver up to 4 + Skill Level hits at with an MAtk modifer of 0.5 before it's effect is drained.

Frost Driver (Cold Bolt L5+)
Required For: Frost Nova (L1+, Wizard), Ice Wall (L1+, Wizard), Storm Gust (L1+, Wizard).
Max level: 10
Type: Active
SP Cost: 26 - Skill Level
Target: 1 Enemy
Range: 9 tiles
ATK Type: Water property, Ranged, Magic Attack
Cast time: 0.8 seconds
Cast delay: 1.5 seconds
Duration: 3*Skill Level seconds
Effect: Hits the target with an MAtk modifier of 100% + 10%*Skill Level instantly. In addition, has a 35% + 3%*Skill Level chance of causing the Frozen effect to the target. Undead and Boss Monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. A Frozen target cannot move for the duration of the spell (no walking, attacking or skill use), count as element Water1, have +25% MDef and -50% Def. The Frozen affect is broken if any damage is caused to the target or the spell Lex Aeterna is used on the target.

Increase SP Recovery
Max level: 10
Type: Passive
Effect: Recovers [(MaxSP/500 + 3)*SLv] SP per 10 consecutive seconds. Does not work while overweight. Does not work if you are walking. Is not improved by Magnificat.

Lightning Bolt
Required For: Jupitel Thunder (L1+, Wizard), Sight Rasher (L1+, Wizard), Thunder Storm (L4+), Water Ball (L1+, Wizard).
Max level: 10
Type: Active, Level Selectable
SP Cost: 10 + 2*Skill Level
Target: 1 Enemy
Range: 9 tiles
ATK Type: Wind property, Ranged, Magic Attack
Cast time: (0.7*Skill Level) seconds
Cast delay: Time of Animation
Duration: (0.8 + 0.2*Skill Level) seconds
Effect: Hits the targetted enemy with 1 Bolt per Skill Level for 1*MAtk each.

Napalm Beat
Required For: Jupitel Thunder (L1+, Wizard), Safety Wall (L7+), Soul Strike (L4+).
Max level: 10
Type: Active
SP Cost: 9
Target: 1
Range: 9 tiles
ATK Type: Ghost property, Ranged, Area, Magic Attack
Cast time: 0.5 seconds
Cast delay: 1 second
Duration: Instant
Effect: Hits every Enemy in a 3x3 area around the target with an MAtk modifier of 70% + 10%*Skill Level. This damage is spread equally between all targets hit. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.

Safety Wall (Napalm Beat L7+, Soul Strike L5+)
Max level: 10
Type: Active
SP Cost: L1-3: 30, L4-6: 35, L7-10: 40
Target: 1 Tile
Range: 9 tiles
Cast time: (4.5 - 0.5*Skill Level) seconds, minimum: 1 second
Cast delay: 0
Element: Ghost property
Duration: 5*Skill Level or 1+Skill Level physical attacks
Catalyst: 1 Blue Gemstone
Effect: Creates a Safety Wall effect in 1 tile. The effect will protect anyone standing in that Tile from 1+Skill Level physical attacks. The attacks do not have to hit to count against the total number of hits.

Sight
Required For: Fire Wall (L1), Sight Rasher (L1).
Max level: 1
Type: Active
SP Cost: 10
Range: Unknown
Cast time: 0
Cast delay: 0
Duration: 10 seconds
Effect: Nullifies the Hide and Cloak effects within range of the caster.

Soul Strike (Napalm Beat L4+)
Required For: Safety Wall (L5+)
Max level: 10
Type: Active, Level Selectable
SP Cost: 12 +3*Skill Level
Target: 1 Enemy
Range: 9 tiles
ATK Type: Ghost property, Ranged, Magic Attack
Cast time: 0.5
Cast delay: (0.8 + 0.4*[Skill Level/2]) seconds (level 10 modifier: -0.3 seconds)
Duration: Unknown (very fast tho, 1 second?)
Effect: Hits the target with [(Skill Level-1)/2 + 1] bolts for 1*Matk.

Stone Curse
Required For: Earth Spike (L1+, Wizard), Ice Wall (L1+, Wizard).
Max level: 10
Type: Active
SP Cost: 26 - Skill Level
Target: 1 Enemy
Range: 2 Tiles
ATK Type: Earth property, Ranged, Magic Attack
Cast time: Unknown
Cast delay: Unknown
Duration: Unknown
Catalyst: 1 Red Gemstone
Effect: Has a (20% + 4%*Skill Level) chance of causing the Stone Curse effect to the targetted enemy for the duration of the spell. The Stone Curse effect turns the target into Earth1 Property, gives +25% MDef and -50% Def and reduces the targets HPs by 1% of MaxHP every 5 seconds (cannot drop below 25% of MaxHP). Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target.

Thunder Storm (Lightning Bolt L4+)
Required For: Lord of Vermillion (L1+, Wizard), Meteor Storm (L1+, Wizard).
Max level: 10
Type: Active
SP Cost: 24 + 5*Skill Level
Target: 1 Tile
Range: 9 tiles
ATK Type: Wind property, Ranged, Area, Magic Attack
Cast time: 1*Skill Level seconds
Cast delay: 2 seconds
Duration: 0.2*Skill Level seconds
Effect: Hits every Enemy in a 3x3 area around the targetted tile with 1 Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 1*MAtk damage.

Mage Skill Quest
With the Comodo patch there is now a Skill that a Mage can gain through a quest. Following is the information on it.

Energy Coat (Mage Job 35+ or Sage/Wizard):
Other Requirements: Give Great Wizard (in the Mage's Guild at Geffen) 3 Glass Beads, 1 "1 Carat Diamond", 5 Shell and 1 Hard Shell.
Type: Active Skill
SP Cost: 30
Casting Time: 5 Seconds
Duration: 5 minutes or until 0 sp
Effect: Reduces damage from Physical attacks (punching, weapons and skills using weapons) by draining SP. Damage reduction is better and SP lost is higher with higher SP as per the following table:

Effects % of SP Remaining
1-20 21-40 41-60 61-80 81-100
% of Damage Reduction 6 12 18 24 30
% of SP Used 1 1.5 2 2.5 3

Mage Equipment
The numbers in brackets indicate the Base Level requirement, if any.

Accessory: All Accessories (except Novice Armlet!).
Armor: Cotton Shirt, Formal Suit, Jacket, Mage Coat (50), Mink Coat (30), Pantie, Silk Robe, Silver Robe, Wedding Dress.
Foot Gear: Ball'n'Chain, Crystal Pumps, Sandals, Shoes.
Garment: Cape of Old Marquess, Hood, Muffler, Ragamuffin Manteau.
Headgear: All "Novice" Hats (long list), Cigar, Circlet, Coronet, Crown (45), Golden Gear (40), Munak Hat, Pipe, Spiky Band (50), Tiara (45), Wizard Hat.
Shield: Guard.
Weapons: All Daggers, All Rods.

Присоединенные файлы:


Merchant

Discount (Enlarge Weight Limit L3+)
Required For: Overcharge (L3+)
Max level: 10
Type: Passive
Effect: Allows buying items at reduced prices from NPC shops. Deals, vending shops, and chat-selling NPCs (e.g. Upgrade stone NPC) are not affected. The final price is always rounded down and has a minimum value of 1z.

-7% Price
-9% Price
-11% Price
-13% Price
-15% Price
-17% Price
-19% Price
-21% Price
-23% Price
-24% Price

Enlarge Weight Limit
Required For: Discount (L3+), Pushcart (L5+).
Max level: 10
Type: Passive
Effect: Increases maximum carrying capacity by 100*Skill Level.

Item Appraisal
Max level: 1
Type: Active
SP Cost: 9
Effect: Identifies an unidentified item. Unidentified item must be in inventory (not cart). A Magnifier duplicates the effect of this skill.

Mammonite
Max level: 10
Type: Active, Level Selectable
SP Cost: 5
Target: 1 Enemy
Range: Melee Range
ATK Type: Weapon's property, Melee, Physical Attack
Cast time: 0
Cast delay: AtkSpd
Duration: Instant
Effect: Uses 100z*Skill Level for an ATK modifier of 100%+50%*Skill Level for one hit.

Overcharge (Discount L3+)
Max level: 10
Type: Passive
Effect: Allows selling items at increased prices to NPC shops. Deals are not affected. The final price is always rounded down and has a minimum value of 0z.

+7% Price
+9% Price
+11% Price
+13% Price
+15% Price
+17% Price
+19% Price
+21% Price
+23% Price
+24% Price

Pushcart (Enlarge Weight Limit L5+)
Required For: Vending (L3+).
Max level: 10
Type: Passive
Effect: Allows the character to equip and use a pushcart. Movement speed with a Pushcart equipped is 50%+5%*Skill Level (yes, you move much slower to begin with). The pushcart can hold 8000 Weight and a maximum of 100 distinct items (some items stack, so count as only 1 distinct item). Pushcarts must be bought from a Kafra Employee and there is at least one present in every town and some may be found in other locations. Cost varies depending on which Kafra Employee you go to (see the Shops page). If the pushcart is removed, it disappears and a new one must be bought. Any items in the pushcart at the time it is removed are not lost, but cannot be retrieved until you buy a new cart.

Vending (Pushcart L3+)
Max level: 10
Type: Active
SP Cost: 30
Duration: Until shop closes
Effect: Allows the character to set up a shop at his current location.

Two windows will open, one with the items you can sell and one with the shop window. The items you can sell are those in the characters pushcart, and the character must have his pushcart equipped. You simply drag and drop items into the shop window and then set price in the window next to it. Be very careful to set the correct price! If you stuff up, you will regret it. The limit on distinct items that can be sold at one time is 2 + Skill Level. You must also give your shop a name. Once you click "ok" in the shop window, the shop will finally open.

The items can now be purchased by players in the same way that they would be bought from an NPC (although numbers are limited to what you have obviously). Players cannot sell items to a vending shop, and the discount skill does not apply.

You may close the shop at any time. It will close automatically if all items are sold or if the character is killed.

Merchant Skill Quests
With the Comodo patch there are now 3 different Skills that a Merchant can learn through quests. Following is information on how to get them and what they do.

Crazy Uproar (Merchant Job 15+ or Alchemist/Blacksmith):
Other Requirements: Give Necko (a guy hiding between buildings just west of the Kapra chick near south end of Alberta, map coordinates 83/96) 7 Pearls, 50 Mushroom Spore, 1 Banana Juice.
SP Cost: 8
Cast time: 0
Cast delay: 0
Duration: 300 seconds
Effect: Adds 4 Strength.

Change Cart (Merchant Job 30+ or Alchemist/Blacksmith):
Other Requirements: Give Charlron (from the Item Shop in Alberta, you can find him if you head north, map coordinates 119/221) 50 Trunks, 20 Animal Skin, 10 Iron.
Type: Active Skill
SP Cost: 40
Effect: Let's you change the appearance of your cart. A "for fun" skill, but because the appearances you can pick is restricted by level, you can tell a high level merchant or blacksmith just by looking at their cart.
Level 1-40: Normal cart only.
Level 41-65: A Wooden cart.
Level 66-80: Covered cart with flowers and ferns on it.
Level 81-90: Wooden cart with a Panda doll on the back.
Level 91-99: The normal cart, but with bigger wheels, a roof and a banner on the back.


Cart Revolution (Merchant Job 35+ or Alchemist/Blacksmith):
Other Requirements: Give Gershaun (from the boat in alberta head south past the lookout and then east to find him, map coordinates 232/106) a Banana Juice to make him start doing business and he tells you he needs 20 Iron, 30 Sticky Mucus, 20 Fly Wing, 5 Tentacles? and 2 Grape Juice. If you already have the items he just takes 15 Iron, 25 Sticky Mucus, 20 Fly Wing, 5 Tentacles and 2 Grape Juice.
Type: Active Skill
SP Cost: 12
Target: 1 Enemy
Range: Melee
ATK Type: Neutral Property + Weapon's property, Melee, Physical Attack
Cast time: 0
Cast delay: AtkSpd
Duration: Instant
Effect: An attack with an ATK modifier of 150%+(weight of items in cart/80)% damage to 3x3 area around your target. Enemies hit by the attack are pushed west 2 tiles. "West" is towards the left-hand side of the mini-map. The appearance is just like Magnum Break. Cannot be used if a Cart is not equipped.

This skill is currently unique in that it applies two elemental modifiers. The first will always be neutral vs target property. The second is weapon property vs target property.

Merchant Equipment
The numbers in brackets indicate the Base Level requirement, if any.

Accessory: All Accessories (except Novice Armlet!).
Armor: Adventurer's Suit, Chainmail, Coat, Cotton Shirt, Formal Suit, Jacket, Mantle, Mink Coat (30), Padded Armor, Pantie, Saint's Robe, Silk Robe, Wedding Dress, Wooden Mail.
Foot Gear: All Foot Gear.
Garment: All Garments.
Headgear: All "Novice" Hats (long list), Bone Helm (70), Cap, Cigar, Coronet, Crown (45), Gemmed Sallet, Goggles, Golden Gear (40), Majestic Goat, Munak Hat, Orc Helm, Pipe, Spiky Band (50), Tiara (45), Welding Mask (50).
Shield: Buckler, Guard.
Weapons: All Axes, All Daggers, All Maces (except Stunner), All Swords (except Flamberge).

Присоединенные файлы:


Swordman

Bash
Required For: Bowling Bash (L10, Knight), Magnum Break (L5+).
Max level: 10
Type: Active, Level Selectable
SP cost: Level 1-5: 8, Level 6-10: 15.
Target: 1 Enemy
Range: Melee Range
ATK Type: Weapon's property, Melee, Physical Attack
Cast time: 0
Cast delay: AtkSpd
Duration: Instant
Effect: A melee attack with ATK modifier equal to 100% + 30%*Skill Level. There is a hit bonus of +10 at levels 1-5 and +20 at level 6-10. If the character has the Attack Weak Point skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash Skill Level - 5).

Endure (Provoke L5+)
Required For: Peco Peco Riding (L1+, Knight).
Max level: 10
Type: Active
SP Cost: 10
Target: Self
Cast time: 0
Cast delay: Unknown
Duration: (10 + 10*[Skill Level/2 - 1]) seconds
Effect: Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause. A sitting character does not stand up when hit while affected by Endure.

Increased HP Recovery
Max level: 10
Type: Passive
Effect: Heals ((5*Skill Level) + (MaxHP*0.002*Skill Level)) hp per 10 full seconds spent standing on one tile. Increases the effect of healing items by 10%*Skill Level (cumulative with the increase from Vit).

Magnum Break (Bash L5+)
Required For: Bowling Bash (L3+, Knight).
Max level: 10
Type: Active
SP cost: 15
Target: 1 Enemy
Range: Melee Range
ATK Type: Fire property, Melee, Area, Physical Attack
Cast time: 0
Cast delay: Unknown
Duration: Instant
Effect: 3x3 tiles, Fire property splash attack with an ATK modifier of 100%+15%*Skill Level. Enemies hit by the attack are pushed west 2 tiles. "West" is towards the left-hand side of the mini-map. Drains 15 HP per use, but cannot kill character.

Provoke
Required For: Endure (L5+).
Max level: 10
Type: Active, Level Selectable
SP Cost: 3 + Level
Target: 1 Enemy
Range: 9 Tiles
Cast time: 0
Cast delay: Unknown
Duration: Instant
Effect: Lowers a Monsters DEF and VIT DEF by 6%*Skill Level and increases the Monsters ATK by 2%*Skill Level. Undead and Boss monsters are not affected. Against a player, it lowers VIT DEF by 5% + 5%*Skill Level and increases Base and Weapon ATK by 2% +3%*Skill Level.

Sword Mastery
Required For: Two-Handed Sword Mastery (L1+).
Max level: 10
Type: Passive
Effect: Increases damage with Daggers and Swords (1-handed only) by 4*Skill Level. This damage ignores reductions from Armor and Vit Defense, but not from Elemental and Card modifiers.

Two-Handed Sword Mastery (Sword Mastery L1+)
Required For: Counter Attack (L1+, Knight), Bowling Bash (L5+, Knight), Two Hand Quicken (L1+, Knight).
Max level: 10
Type: Passive
Effect: Increases damage with Two-Handed Swords by 4*Skill Level. This damage ignores reductions from Armor and Vit Defense, but not from Elemental and Card modifiers.

Swordman Skill Quests
With the Comodo patch there are now three Skills that a Swordsman can gain through quests. Following is the information on them.

Attack Weak Point (Swordman Job L25+ or Crusader/Knight)
Other Requirements: Gather 10 Fire Arrow, 10 Silver Arrow, 1 Banana Juice, 30 Tentacle, 5 Royal Jelly. Talk to Leon von Frich inside Chivalry in Prontera (46,345).
Max level: 1
Type: Passive
Effect: Adds chance of causing stun on target when using bash level 6 or above. Stun Chance is 5%*(Bash Skill Level - 5) with a minimum chance of 0%.

Auto Berserk (Swordman Job L30+ or Crusader/Knight)
Other Requirements: Gather 35 Powder of Butterfly, 10 Honey, 10 Horrendous Mouth, 10 Decaying Nail. Talk to Juan inside upgrade shop in Prontera (178,185).
Max level: 1
Type: Passive
Effect: When character goes below 25% HP, gains the effect of Provoke L10 on self. The effect lasts until the character returns to more than 25% HP.

Moving HP Recovery (Swordman Job L35+ or Crusader/Knight)
Other Requirements: Gather 200 Empty Bottle and 1 Moth Wing. Talk to Knight De Thomas inside house in Izlude (214,129).
Max level: 1
Type: Passive
Effect: Character regenerates HP while walking. Rate is 25% of standing recovery, and not affected by Increased HP Recovery skill.

Swordman Equipment
The numbers in brackets indicate the Base Level requirement, if any.

Accessory: All Accessories (except Novice Armlet!).
Armor: Adventurer's Suit, Chainmail, Coat, Cotton Shirt, Formal Suit, Full Plate (40), Jacket, Mantle, Mink Coat (30), Padded Armor, Pantie, Saint's Robe, Silk Robe, Wedding Dress, Wooden Mail.
Foot Gear: All Foot Gear.
Garment: All Garments.
Headgear: All "Novice" Hats (long list), Bone Helm (70), Cap, Cigar, Coronet, Crown (45), Fin Helm (65), Gemmed Sallet, Goggles, Golden Gear (40), Helm, Iron Cain (50), Majestic Goat, Munak Hat, Orc Helm, Pipe, Spiky Band (50), Tiara (45).
Shield: All Shields.
Weapons: All Axes, All Daggers, All Maces (except Stunner), All Spears (except Lance), All Swords (except Flamberge), All Two-Handed Swords (except Claymore).

Присоединенные файлы:


Thief

Detoxify (Envenom L3+)
Max level: 1
Type: Active
SP Cost: Unknown
Target: 1 Player
Range: 9 Tiles
Cast time: 0
Cast delay: 1 second
Duration: Instant
Effect: Cures poison status on target.

Double Attack
Max level: 10
Type: Passive
Effect: Gives chance to hit twice with a single swing of a Dagger class weapon equal to 5%*Skill Level. In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only. It is also involved in the off-hand damage of a Katar according to the calculation ATK*(1%+2%*Skill Level).

Envenom
Required For: Detoxify (L3+), Enchant Poison (L1+, Assassin).
Max level: 10
Type: Active
SP Cost: 12
Target: 1 Enemy
Range: Melee Range
ATK Type: Poison property, Melee, Physical Attack
Cast time: 0
Cast delay: 1 second
Duration: Instant
Effect: An attack that adds 15*Skill Level damage (unmodified by Armor and Vit Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not. Envenom has an unknown chance to inflict poison status on target (rising with skill level? Unknown). Undead and Bosses cannot be poisoned.

Hiding (Steal L5+)
Required For: Cloaking (L2+, Assassin).
Max level: 10
Type: Active
SP Cost: 10
Target: Self
Cast time: 0
Cast delay: 1 second
Duration: 30*Level
Effect: Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no sp. Hidden characters cannot move, attack or use any skill and do not regenerate HP or SP. The hide affect makes a character invisible to other players and monsters. This stops skills and spells that are targetted at you from working (those with casting times fail) and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!). Area affect skills and spells can still hit you. Insects, Demons and Boss monsters are not affected by the hide affect. If you get hit by anything while hiding, you will be revealed. Improve Concentration, Ruwach and Sight are all capable of revealing hidden characters.

Increase Dodge
Max level: 10
Type: Passive
Effect: Increases flee by 3*Skill Level.

Steal
Required For: Hiding (L5+).
Max level: 10
Type: Active
SP Cost: 10
Target: 1 Monster (non-MVP)
Range: Melee Range
Cast time: 0
Cast delay: 1 second
Duration: Instant
Effect: Attempts to "steal" an item from the targetted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies. After success, it is not possible to Steal again from the same monster. Boss monsters and those affected by the Frozen and Stone Curse effects cannot be stolen from.

The formula for stealing is believed to be AdjustedDropRatio = DropRatio*(Dex + 3*Skill Level - MonsterDex + 10)/100 where DropRatio is the percent chance of a particular item being dropped. If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen. I assume some random method decides which item is actually stolen out of the short list of possible items.

Thief Skill Quests
With the Comodo patch there are now 4 different Skills that a Thief can learn through quests. Following is information on how to get them and what they do.

Find Stone (Thief Job 20+ or Assassin/Rogue):
Other Requirements: Talk to Alcouskou in the right-hand room of the Thief Guild (moc_prydb1, 154/12. Ask to learn Find Stone. If you have 1 Bear's Footskin, 1 Zargon and 5 Spawn he will teach you the skill.
Type: Active Skill
SP Cost: 2
Casting Time: 0.5 seconds
Effect: Adds one Stone item to your inventory. Will not work if you are overweight (more than 50% of total weight capacity). Can chain use this skill.

Stone Fling (Thief Job 20+ or Assassin/Rogue):
Other Requirements: Talk to Alcouskou in the right-hand room of the Thief Guild (moc_prydb1, 154/12. Ask to learn Stone Fling. If you have 2 Garlet and 2 Scell he will teach you the skill. You probably need to get Find Stone first as you can't use this skill without stones (although some monsters in the Comodo maps drop Stone).
Type: Active Skill
SP Cost: 2
Target: 1 Enemy
Range: 7 Cells
ATK Type: Neutral, ranged, physical
Cast Time: 1 second
Cast delay: ~1 second
Duration: Instant
Effect: An attack that always does 30 points of damage and has a 5% chance of causing the stun effect on the target. Consumes one stone per use. Useful for luring monsters link monsters away from a pack and other such sneaky thief-like trips.

Sand Attack (Thief Job 25+ or Assassin/Rogue):
Other Requirements: Talk to Alcouskou in the right-hand room of the Thief Guild (moc_prydb1, 154/12. Ask to learn Sand Attack. If you have 5 Fine Grit then he will agree to teach you, but first you must bring him a Leather Bag of Infinity from the merchant that sells them in Payon. Talk to Bag Seller in Payon Town (payon, 28/121) and he will tell you to bring him 1 Earthworm Peeling, 1 Cobweb and 1 Cactus Needle. Bring him these and he will give you 1 Leather Bag of Infinity. It's probably not a good idea to drop this special quest item on the ground. You may now return to Alcouskou and ask him about Sand Attack again. As long as you have the Leather Bag of Infinity in your inventory he will now teach you the skill.
Type: Active Skill
SP Cost: 9
Target: 1 Enemy
Range: Melee
ATK Type: Earth Physical
Cast time: 0
Cast delay: ~1 second
Duration: Instant
Effect: An attack with an ATK modifier of 125% with a 15% chance to cause blind effect.

Back Slide (Thief Job 35+ or Assassin/Rogue):
Other Requirements: Talk to Alcouskou in the right-hand room of the Thief Guild (moc_prydb1, 154/12. Ask to learn Back Slide. If you have 20 Grasshopper's Leg, then he will teach you the skill.
Type: Active Skill
SP Cost: 7
Cast time: 0
Cast delay: 0.5 seconds
Duration: Instant
Effect: Moves you backwards 5 cells (depends on the direction you are facing).

Thief Equipment
The numbers in brackets indicate the Base Level requirement, if any.

Accessory: All Accessories (except Novice Armlet!).
Armor: Adventurer's Suit, Chainmail, Coat, Cotton Shirt, Formal Suit, Jacket, Mantle, Mink Coat (30), Ninja Suit (50), Padded Armor, Pantie, Silk Robe, Thief Clothes, Wedding Dress.
Foot Gear: All Foot Gear.
Garment: All Garments.
Headgear: All "Novice" Hats (long list), Cap, Cigar, Coronet, Crown (45), Gemmed Sallet, Goggles, Golden Gear (40), Munak Hat, Orc Helm, Pipe, Spiky Band (50), Tiara (45).
Shield: Buckler, Guard.
Weapons: All Bows (except Hunter Bow), All Daggers, All Swords (except Flamberge).

Присоединенные файлы:



NOW 2-1, 2-2 job

Assassin

Cloaking (Hiding L2+)
Required For: Grimtooth (L2+).
Max level: 10
Type: Active
SP Cost: 15 + 1 per (3 + Skill Level) seconds
Target: Self
Cast time: 0
Cast delay: 1 second
Duration: Until cancelled or 0 sp
Effect: Gives character the Cloaked effect if within 1 tile of a wall. The Cloaked effect makes the target invisible to players and monsters, but they retain the ability to move. If the Cloaked character moves more than 1 tile away from the nearest wall, the skill ends. Cloaked characters cannot attack, and do not regenerate HP or SP. Insects, Demons and Boss monsters see through this invisibility.

The Cloaked affect may be cancelled at any time by using the skill again (no sp cost), by getting hit or by coming into the area of affect of Improved Concentration, Ruwach or Sight.

Enchant Poison (Envenom L1+)
Required For: Poison React (L3+), Venom Dust (L5+).
Max level: 10
Type: Active
SP cost: 20
Target: 1 Ally
Cast time: 0
Cast delay: 1 second
Duration: 15 + 15*Skill Level
Effect: Gives equipped weapons the Poison property. Changing or removing either weapon cancels the effect for every weapon affected. Every hit while the Enchant Poison effect is running has a 2% + 1%*[(Skill Level+1)/2] chance of causing the Poison effect to the target.

Grimtooth (Cloaking L2+, Sonic Blow L5+)
Max level: 5
Type: Active
SP Cost: 2
Target: 1 Enemy
Range: 2 + Skill Level
ATK Type: Weapon property, Melee, Physical Attack
Cast time: 0
Cast delay: ASpd
Duration: Instant
Effect: A ranged attack that hits a 3x3 area around the target with no ATK Modifier and can only be used while Hiding (Cloaked isn't good enough). Can only be used with Katar class weapons.

Katar Mastery
Required For: Sonic Blow (L4+).
Max level: 10
Type: Passive
Effect: Increases damage with Katar class weapons by 3*Skill Level. This damage ignores reductions from Armor and Vit Defense, but not from Elemental and Card modifiers.

Left-Hand Mastery
Max level: 5
Type: Passive
Effect: Damage on the left-hand weapon while equipping two weapons is 30% + 10%*Skill Level.

Right-Hand Mastery
Max level: 5
Type: Passive
Effect: Damage on the right-hand weapon while equipping two weapons is 50% + 10%*Skill Level.

Sonic Blow (Katar Mastery L4+)
Required For: Grimtooth (L5+).
Max level: 10
Type: Active
SP cost: 14 + 2*Skill Level
Target: 1 Enemy
Range: Melee Range
ATK Type: Weapon property, Melee, Physical Attack
Cast time: 0
Cast delay: Unknown
Duration: Instant
Effect: A series of 8 fast hits with a total ATK modifier of 300% + 50%*Skill Level and a 10% + 2%*Skill Level chance to stun the target. The damage is applied instantly, even though the animation takes some time. The skill can miss. It can only be used with katars.

Poison React (Enchant Poison L3+)
Required For: Venom Splasher (L5+).
Max level: 10
Type: Active
SP Cost: 33 - 3*[(Skill Level + 1) / 2]
Target: Self
ATK Type: Weapon property, Melee, Physical Attack
Cast time: 0
Cast delay: Unknown
Duration: 5 minutes or 1 countered attack
Effect: Attempts to counter the first poison attack made while the skill is active. The counter attack is a normal hit with an ATK modifier of 100% +30%*Skill Level. The counter attack has a 50% chance of causing a Poison effect to the victim as well. Adding levels in this skill gives a passive damage increase to the Venom Splasher skill of 20%*Skill Level.

Venom Dust (Enchant Poison L5+)
Required For: Venom Splasher (L5+).
Max level: 10
Type: Active
SP Cost: 20
Target: 1 tile
Range: 9 Tiles
Cast time: 0
Cast delay: Unknown
Duration: 5*Skill Level seconds
Catalyst: 1 Red Gemstone
Effect: Creates a poison cloud covering tiles vertically and horizontally adjacent to target tile. Anything except a Boss entering the cloud or standing in the cloud receives the Poison effect (thus the effect is virtually permanent while the cloud persists and a target remains in the cloud).

Venom Splasher (Poison React L5+, Venom Dust L5+)
Max level: 10
Type: Active
SP Cost: 30 + 3*Skill Level
Target: 1 Enemy
Range: Melee Range
ATK Type: Poison property, Melee, Physical Attack
Cast Time: 1 second
Cast Delay: Unknown
Duration: 30 minutes
Effect: Turns target into a poison bomb. Target must be in poisoned status, and have less than 2/3 HP. When skill is used, a timer appears above the target. If the target is hit before the timer finishes, then the skill is cancelled. If the skill is successful, then the target takes a poison property hit with an ATK modifier of 200%+20%*Skill Level, and surrounding 3x3 area takes 25% splash damage. In addition, the Poison React skill passively adds 20%*Skill Level to the ATK modifier. Finally, weapon elements and weapon cards do not improve the damage.

The Assassin Arsenal
Katars

Katar class weapons are a rather special weapon class that is only availabl to Assassins. They give CRITICAL*2, which makes it possible for Assassins with high LUK to get a 100% critical rate! The also give an off-hand attack with every normal attack that does 1% + 2%*(Double Slash Skill Level) of the damage done by the main attack. This off-hand attack will critical, hit or miss depending on what the main attack does. On the minus side, Katars always require two hands to use, so you will not be able to use a shield or another weapon with one.

Dual Wielding Style

Assassins have the unique ability of being able to wield a weapon in each hand. This means 2 x One-Hand Axes, 2 x Daggers, 2 x Swords, 1 Axe + 1 Dagger, 1 Axe + 1 Sword or 1 Dagger + 1 Sword.

While dual wielding, the damage from each weapon is reduced. The damage from the Right-Hand weapon is calculated as 50% + 10%*Right Hand Mastery Skill Level, while the damage of the Left-Hand weapon is calculated as 30%+10%*Left Hand Mastery Skill Level. If the right-hand weapon is a Dagger, then that weapon benefits from the Double Attack skill as well.

The speed of each weapon is also changed. The modifier to the number of attacks per period of time is ((Right Handed Speed + Left Handed Speed)/2 * 1.5). Each weapon class has it's own speed modifier. For a Dagger it is 0.5. For a Sword it is 0.55. For an Axe it is 0.625. You then divide the WeaponDelay of the Right Handed weapon by the Modifier to give a WeaponDelay for both weapons altogether (see Mechanics/Substats for the ASpd calculation itself). That is WeaponDelay/Modifier.

While Daggers have the worst modifier, they are still the fastest of the dual wielded weapons and benefit from Double Slash (although only on the Right Hand!). With the current weapons available in iRO, this makes them the most popular weapon to Dual-Wield by far.

There is a special rule with regards to card modifiers and elemental properties on weapons. The effects of cards apply only to the right-hand weapon. The effects of an element on the left-hand do not apply to the right-hand. This means that you should use an elemental weapon on the right hand and a carded weapon in your left hand or carded weapons in both hands to get the best effect.

Weapon and Shield Style

An assassin still has the ability to fight with a shield and weapon. While you gain none of the offensive benefits of the other styles, a carded shield can help at the extremes of physical tanking. Sacrificing your damage done to reduce the damage taken while tanking keeps the healing requirements manageable and allows a party to go to harder places than it otherwise would.

Tanking is when you attract the wrath of all monsters while another character hits them from range. Archers, Hunters, Magicians and Wizards tend to be able to outdamage an Assassin of equal or lesser level, but are quite inferior when it comes to dodging blows and soaking damage.

At the least, a +4 Buckler of Athena (Ambernite card) will add 10 Defense. This can easily be enough to put an Assassin over 50 Defense, reducing overall damage by 17%. With anti-family cards, that reduce the damage from a particular family of monsters by 30%, you can cut the damage you take per hit by almost 38%.

Assassin Equipment
The numbers in brackets indicate the Base Level requirement, if any.

Accessory: All Accessories (except Novice Armlet!).
Armor: Adventurer's Suit, Chainmail, Coat, Cotton Shirt, Formal Suit, Jacket, Mantle, Mink Coat (30), Ninja Suit (50), Padded Armor, Pantie, Silk Robe, Thief Clothes, Wedding Dress.
Foot Gear: All Foot Gear.
Garment: All Garments.
Headgear: All "Novice" Hats (long list), Cap, Cigar, Coronet, Crown (45), Gemmed Sallet, Goggles, Golden Gear (40), Munak Hat, Orc Helm, Pipe, Spiky Band (50), Tiara (45).
Shield: Buckler, Guard.
Weapons: All One-Handed Axes, All Daggers, All Katars, All Swords (except Flamberge).
Blacksmith

Adrenaline Rush (Hammerfall L2+)
Required For:Power Thrust (L3+), Weapon Perfection (L2+).
Max level: 5
Type: Active
SP cost: 17 + 3*Skill Level
Target: Self
Cast time: 0
Cast delay: 1 second
Duration: (30*Skill Level) seconds
Effect: Decreases character's attack delay with maces and axes by 30%. Decreases nearby characters in party's attack delay with mace and axes by 20%. These two effects are supposed stack with each other when used by more than one Smith in a party, but a bug currently causes one Blacksmiths affect to override that of the other. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.

Enchanted Stone Craft (Iron Tempering L1+)
Required For: Oridecon Research (L1+).
Max level: 5
Type: Passive
Catalyst: Varies (see effect)
Effect: Allows character to refine 10 Green Live/Wind of Verdure/Red Blood/Crystal Blue/Star Dust into 1 Great Nature/Rough Wind/Flame Heart/Mystic Frozen/Star Crumb using a Mini-furnace. The base chance of success is 10% + 5%*Skill Level.

Hammerfall
Required For: Adrenaline Rush (L2+).
Max level: 5
Type: Active
SP cost: 10
Cast time: 0
Cast delay: 1 second
Duration: Instant
Effect: Attempts to stuns targets in 5x5 area surrounding the targetted tile. Stun duration is 5 seconds (reduced by Vit). Base chance of success is 20% + 10%*Skill Level. Can only be used with maces and axes. Does not work on Bosses.

Hilt Binding
Required For: Ore Discovery (L1), Weaponry Research (L1).
Max level: 1
Type: Passive
Effect: Prevents equipped weapon from dropping on death. A chance of items dropping on death is only implemented in Nightmare mode PvP currently, so not terribly useful except as a prerequisite.

Iron Tempering
Required For: Enchanted Stone Craft (L1+), Steel Tempering (L1+).
Max level: 5
Type: Passive
Catalyst: 1 Iron Ore, 1 Mini-Furnace
Effect: Allows character to refine 1 Iron ore into 1 Iron using 1 Mini-Furnace. Base chance of success is 20% + 6%*Skill Level.

Maximize Power (Power Thrust L2+, Weapon Perfection L3+)
Max level: 5
Type: Active
SP cost: 10 + (1 per Skill Level seconds)
Target: Self
Cast time: 0
Cast delay: 1 second
Duration: Until de-activated or SP runs out.
Effect: The character does maximum damage on all attacks that hit, as if having unlimited DEX.

Ore Discovery (Hilt Binding L1, Steel Tempering L1+)
Max level: 1
Type: Passive
Effect: Adds a pretty low chance of monsters dropping any Ore or Refined (see Items/Forging page for a list). I believe it to be 1/1000 chance at worst.

Oridecon Research (Enchanted Stone Craft L1+)
Max level: 5
Type: Passive
Effect: Unknown. Believed to help with forging some weapon types, but nobody knows how much or exactly which. Forging Blacksmiths generally get this skill anyway just to be safe!

Power Thrust (Adrenaline Rush L3+)
Required For: Maximise Power (L2+).
Max level: 5
Type: Active
SP cost: 20 - 2*Skill Level
Target: Self
Cast time: 0
Cast delay: 1 second
Duration: 20*Skill Level
Effect: Gives an ATK modifier of +5%*Skill Level for all blacksmiths in party with maces and axes and 5% for all other jobs with maces and axes. The effect lasts 1/10th as long for any character who does not cast it themself. There will eventually be a 0.2%*Skill Level chance of breaking the equipped weapon with each swing, but this is not yet implemented.

Skin Tempering
Max level: 5
Type: Passive
Effect: Increases character's resistance to Fire element by 5%*Skill Level.

Smith Axe (Smith Sword L2+)
Max level: 3
Type: Passive
Effect: Allows character to forge Axes using a hammer. You can only forge Axes of a level equal to or less than the level in this skill. Base chance of success is 10%*Skill Level.

Smith Dagger
Required For: Smith Knucklebrace (L1+), Smith Spear (L2+), Smith Sword (L1+).
Max level: 3
Type: Passive
Effect: Allows character to forge Daggers using a hammer. You can only forge Daggers of a level equal to or less than the level in this skill. Base chance of success is 10%*Skill Level.

Smith Knucklebrace (Smith Dagger L1+)
Required For:
Max level: 3
Type: Passive
Effect: Allows character to forge Claws using a hammer. You can only forge Claws of a level equal to or less than the level in this skill. Base chance of success is 10%*Skill Level.

Smith Mace (Smith Knuckle L1+)
Max level: 3
Type: Passive
Effect: Allows character to forge Maces using a hammer. You can only forge Maces of a level equal to or less than the level in this skill. Base chance of success is 10%*Skill Level.

Smith Spear (Smith Dagger L2+)
Max level: 3
Type: Passive
Effect: Allows character to forge Spears using a hammer. You can only forge Spears of a level equal to or less than the level in this skill. Base chance of success is 10%*Skill Level.

Smith Sword (Smith Dagger L1+)
Required For: Smith Two-Handed Sword (L1+).
Max level: 3
Type: Passive
Effect: Allows character to forge one-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Base chance of success is 10%*Skill Level.

Smith Two-Handed Sword (Smith Sword L1+)
Max level: 3
Type: Passive
Effect: Allows character to forge two-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Base chance of success is 10%*Skill Level.

Steel Tempering (Iron Tempering L1+)
Required For: Ore Discovery (L1+).
Max level: 5
Type: Passive
Catalyst: 5 Iron, 1 Coal, 1 Mini-Furnace
Effect: Allows character to refine 5 Iron and 1 Coal into 1 Steel using a Mini-furnace. Base chance of success is 10% + 5%*Skill Level.

Weapon Repair (Weapon Research L1+)
Max level: 1
Type: Passive
SP Cost: 5
Cast time: Unknown
Cast delay: Unknown
Duration: Instant
Catalyst: 1 Steel
Effect: Enables character to repair broken weapons using a hammer. Requires 5 SP and 1 Steel. Weapon breaking is currently not implemented.

Weaponry Research (Hilt Binding L1)
Required For: Weapon Perfection (L1+), Weapon Repair (L1+).
Max level: 10
Type: Passive
Effect: Increases character's HIT +2 per Skill Level, damage +2 per Skill Level and weapon forging success rate +1% per Skill Level. The damage applies even on a missed attack and is affected by elemental properties and card modifiers.

This skill also improves upgrading chances at an Upgrade NPC by 1% per Skill Level (although you can't take advantage of this if you want to upgrade an item that a Blacksmith cannot equip!).

Weapon Perfection (Adrenaline Rush L2+, Weapon Research L2+)
Required For: Maximise Power (L3+).
Max level: 5
Type: Active
Target: Self
SP cost: 20 - 2*Skill Level
Cast time: 0
Cast delay: 1 second
Duration: 10*Skill Level
Effect: Changes all weapon size modifiers for the character to 100%. Lasts for 1/5th the normal time on Party members in range.

About Forging and Refining Chances
Note: All formulae taken from http://tomcat1.s13.xrea.com/bs/calc.html, the original Blacksmith Forging Calculator and still the best.


Base chance of success for any blacksmithing:
JobLv*0.2 + DEX*0.1 + LUK*0.1 + 20

For refining:
Chance = BaseChance + RefiningSkill + ElementsMod

Note: The ElementsMod is only applied to Elemental Stone refining.

Iron Refining Skill Levels = 26/32/38/44/50
Steel & Elemental Stone Refining Skill Levels = 15/20/25/30/35
ElementsMod = -15%

For Forging:
Chance = BaseChance + ForgingSkill + AnvilValue + WeaponryResearch - #*ElementalAttributeDifficulty - #*StarCrumbDifficulty - WeaponLevelDifficulty

Forging Skill Levels = 10/20/30
Anvil Values = 0/0/3/5/10 in the order none, Anvil, Oredicon Anvil, Golden Anvil, Emperium Anvil
Weaponry Research Levels = 1/2/3/4/5/6/7/8/9/10
Elemental Attribute Difficulty = 15
Star Crumb Difficulty = 10/20/30
Weapon Level Difficulty = 0/20/40
Blacksmith Equipment
The numbers in brackets indicate the Base Level requirement, if any.

Accessory: All Accessories (except Novice Armlet!).
Armor: Adventurer's Suit, Chainmail, Coat, Cotton Shirt, Formal Suit, Jacket, Mantle, Mink Coat (30), Padded Armor, Pantie, Saint's Robe, Silk Robe, Wedding Dress, Wooden Mail.
Foot Gear: All Foot Gear.
Garment: All Garments.
Headgear: All "Novice" Hats (long list), Bone Helm (70), Cap, Cigar, Coronet, Crown (45), Gemmed Sallet, Goggles, Golden Gear (40), Majestic Goat, Munak Hat, Orc Helm, Pipe, Spiky Band (50), Tiara (45), Welding Mask (50).
Shield: Buckler, Guard.
Weapons: All Axes, All Daggers, All Maces (except Stunner), All Swords (except Flamberge).
Hunter

Ankle Snare (Skid Trap L1+)
Required For: Shockwave Trap (L1+).
Max level: 5
Type: Active, Trap
SP Cost: 12
Target: 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap
Range: 4 tiles
Cast time: 0.4 seconds
Cast delay: 1 second
Duration: 300 - 50*Skill Level seconds
Catalyst: 1 Trap
Effect: Creates an Ankle Snare in the targetted tile. Any monster that steps within 1 tile of the trap will become snared for 5*Skill Level/(Target Agi*0.1) seconds (minimum of 3 seconds). In PvP zones, players may be snared too (include the creator of the trap!). Boss monsters are snared for 1/5th of the normal time. A snared target cannot sit, stand or move away from the tile on which they are snared, but can use skills and items and make attacks on anyone within range. The skill Remove Trap can be used to cancel an Ankle Snare that has already caught a player.

Ankle Snare traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of the skill Detect will reveal the trap.

If not tripped by the end of the duration, the Ankle Snare will turn back into a Trap item on the floor and can be reclaimed.

Beast Bane
Required For: Falcon Mastery (L1+).
Max level: 10
Type: Passive
Effect: Increases damage to Brute and Insect family monsters by 4*Skill Level. This damage ignores reductions from Armor and Vit Defense, but not from Elemental and Card modifiers.

Blast Mine (Freezing Trap L1+, Land Mine L1+, Sandman L1+)
Required For: Claymore Trap (L1+).
Max level: 5
Type: Active, Trap
SP Cost: 10
Target: 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap
Range: 4 Tiles
ATK Type: Fire, Penetrating Attack.
Cast time: 0.4 seconds
Cast delay: 1 second
Duration: Instant
Catalyst: 1 Trap
Effect: A Blast mine is a visible trap that explodes 12 - 2*Skill Level seconds after it is set and hits a 3x3 area around the target tile for [Dex/2 + 50] * [1 + Int/100] * Skill Level damage. This skill ignores Def and MDef and damage modification cards for size and family, but not elemental property. This trap will affect Players, including the user, in PvP zones only.

Blitz Beat (Falcon Mastery L1)
Required For: Steel Crow (L5).
Max level: 5
Type: Active
SP Cost: 7 + 3*Skill Level
Target: 1 Enemy
Range: 3 + Vulture's Eye Skill Level tiles
ATK Type: Neutral, Ranged, Penetrating Attack.
Cast time: 2 seconds
Cast delay: 1 second
Duration: 0.2*Skill Level seconds
Effect: Delivers Skill Level hits to all targets in a 3x3 area around the target for a total of 6*Steel Crow Skill Level + (40 + [DEX/10] + [INT/2])*2. This skill ignores Def and MDef and damage modification cards for size and family, but not elemental property.

In addition, there is a 0.3%*Luk chance of Blitz Beat occuring automatically per shot with a bow. This so called auto-blitz beat is less effective than a manual one and the full damage is split evenly between all targets affects. For example, an auto-blitz beat that hits 3 targets will do 1/3 of the normal damage to each. Also, the total number of hits it delivers is based on the users job level and is equal to [(Job Level-1)/10]+1.

Claymore Trap (Blast Mine L1+, Shockwave Trap L1+)
Max level: 5
Type: Active, Trap
SP Cost: 15
Target: 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap
Range: 4 tiles
ATK Type: Earth, Penetrating Attack.
Cast time: 0.4 seconds
Cast delay: 1 second
Duration: 20*Skill Level seconds
Catalyst: 1 Trap
Effect: A Claymore Trap is a visible trap that explodes when stepped on, hitting a 5x5 area around the target tile for [Dex/2+75] * [1+Int/100] * Skill Level damage. This skill ignores Def and MDef and damage modification cards for size and family, but not elemental property. This trap will affect Players, including the user, in PvP zones only.

If not tripped by the end of the duration, the Claymore Trap will turn back into a Trap item on the floor and can be reclaimed.

Detect (Falcon Mastery L1)
Max level: 4
Type: Active
SP Cost: 8
Target: 1 tile
Range: 1 + 2*Skill Level tiles
Cast time: Unknown
Cast delay: Unknown
Duration: Instant
Effect: Reveals any invisible traps, monsters or players in a 3x3 tile area around the target tile.

Falcon Mastery (Beast Mastery L1+)
Required For: Blitz Beat (L1), Detect (L1), Spring Trap (L1).
Max level: 1
Type: Passive
Effect: Allows you to hire a Falcon from the Falcon Breeder in the Hunter Guild at pay_fild10 (148/252). Cost to hire is 2500z. If Falcon is removed, you must return to this location to hire a new one.

Flasher (Skid Trap L1+)
Required For: Freezing Trap (L1+), Sandman (L1+).
Max level: 5
Type: Active, Trap
SP Cost: 12
Target: 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap
Range: 4 tiles
Cast time: 0.4 seconds
Cast delay: 1 second
Duration: 180 - 30*Skill Level seconds
Catalyst: 1 Trap
Effect: A Flasher is a trap that activates when stepped on. When activated it will have a unknown chance to blind all within a 3x3 area around the trap.

Flashers are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of the skill Detect will reveal the trap. This trap will affect Players, including the user, in PvP zones only. This trap is ineffective against Plant family and MVP monsters.

If not tripped by the end of the duration, the Flasher will turn back into a Trap item on the floor and can be reclaimed.

Freezing Trap (Flasher L1+)
Required For: Blast Mine (L1+).
Max level: 5
Type: Active, Trap
SP Cost: 10
Target: 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap
Range: 4 tiles
ATK Type: Water, Magic Attack
Cast time: 0.4 seconds
Cast delay: 1 second
Duration: 180 - 30*Skill Level seconds
Catalyst: 1 Trap
Effect: A Freezing Trap is a trap that activates when stepped on. When activated, it will hit all in the area with a Frost Nova style attack. Damage is believed to be based on your normal ATK, but exact details are unknown. Chance to Freeze is Unknown. It does not work on MVP monsters.

Freezing Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of the skill Detect will reveal the trap. This trap will affect Players, including the user, in PvP zones only.

If not tripped by the end of the duration, the Freezing Trap will turn back into a Trap item on the floor and can be reclaimed.

Land Mine
Required For: Blast Mine (L1+), Remove Trap (L1+).
Max level: 5
Type: Active, Trap
SP Cost: 20
Target: 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap
Range: 4 tiles
ATK Type: Earth, Penetrating Attack
Cast time: 0.4 seconds
Cast delay: 1 second
Duration: 80 - 15*Skill Level seconds
Catalyst: 1 Trap
Effect: A Land Mine is a visible trap that explodes when stepped on, hitting the monster or player (in PvP only) that triggered it for [Dex + 75] * [1 + Int/100] * Skill Level damage. This skill ignores Def and MDef and damage modification cards for size and family, but not elemental property. There is also an unknown chance to stun targets for 1 + 0.5*Skill Level seconds. This trap will affect Players, including the user, in PvP zones only.

If not tripped by the end of the duration, the Land Mine will turn back into a Trap item on the floor and can be reclaimed.

Remove Trap (Land Mine L1+)
Required For: Spring Trap (L1), Talkie Box (L1).
Max level: 1
Type: Active
SP Cost: 5
Target: 1 Trap
Range: Unknown
Cast time: Unknown
Cast delay: Unknown
Duration: Instant
Effect: Turns one trap back into a Trap item. Can be used with an Ankle Snare that has already caught a target, but in this case you will not get a Trap item. Only works with your own traps.

Sandman (Flasher L1+)
Required For: Blast Mine (L1+).
Max level: 5
Type: Active, Trap
SP Cost: 12
Target: 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap
Range: 4 tiles
Cast time: 0.4 seconds
Cast delay: 1 second
Duration: 180 - 30*Skill Level seconds
Catalyst: 1 Trap
Effect: A Sandman is a trap that activates when stepped on. All targets in a 3x3 area around the trap will have an unknown chance of being affected by the Sleep effect for an unknown duration (varies on a monster by monster basis, but no idea which factors are involved yet).

A Sandman is invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of the skill Detect will reveal the trap. This trap will affect Players, including the user, in PvP zones only.

If not tripped by the end of the duration, the Sandman will turn back into a Trap item on the floor and can be reclaimed.

Shockwave Trap (Ankle Snare L1+)
Required For: Claymore Trap (L1+), Talkie Box (L1+).
Max level: 5
Type: Active, Trap
SP Cost: 45
Target: 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap
Range: 4 tiles
Cast time: 0.4 seconds
Cast delay: 1 second
Duration: 240 - 40*Skill Level seconds
Catalyst: 1 Trap
Effect: A Shockwave Trap is a trap that activates when stepped on. Whoever trips the trap will lose 5% + 15%*Skill Level of their SP.

Shockwave Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of the skill Detect will reveal the trap. This trap will affect Players, including the user, in PvP zones only.

If not tripped by the end of the duration, the Shockwave Trap will turn back into a Trap item on the floor and can be reclaimed.

Skid Trap
Required For: Ankle Snare (L1+), Flasher (L1+).
Max level: 5
Type: Active, Trap
SP Cost: 10
Target: 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap
Range: 4 tiles
Cast time: 0.4 seconds
Cast delay: 1 second
Duration: 360 - 60*Skill Level seconds
Catalyst: 1 Trap
Effect: A Skid Trap is a trap that activates when someone comes within Skill Level tiles of it. When activated, the affected target is pushed back 6 tiles (or 10 tiles if the skill is at level 5).

Skid Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of the skill Detect will reveal the trap. This trap will affect Players, including the user, in PvP zones only.

If not tripped by the end of the duration, the Skid Trap will turn back into a Trap item on the floor and can be reclaimed.

Spring Trap (Falcon Mastery L1, Remove Trap L1)
Max level: 5
Type: Active
SP Cost: 10
Target: 1 Trap
Range: 3 + Skill Level tiles
Cast time: Unknown
Cast delay: Unknown
Duration: Instant
Effect: A trap visible to the user and within range is destroyed. No trap item is recovered. This skill can work on enemy traps (unlike Remove Trap).

Steel Crow (Blitz Beat L5)
Max level: 10
Type: Passive
Effect: Adds 6*Skill Level damage to each hit with Blitz Beat. Note that Blitz Beat can do up to 5 hits.

Talkie Box (Remove Trap L1, Shockwave Trap L1+)
Max level: 5
Type: Active, Trap
SP Cost: ?
Target: 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap
Range: 4 tiles
Cast time: Unknown
Cast delay: Unknown
Duration: Unknown
Catalyst: 1 Trap
Effect: Repeats a message input at casting time in blue text (does not appear in chat window).

Hunter Equipment
The numbers in brackets indicate the Base Level requirement, if any.

Accessory: All Accessories (except Novice Armlet!).
Armor: Adventurer's Suit, Coat, Cotton Shirt, Formal Suit, Jacket, Mantle, Mink Coat (30), Pantie, Silk Robe, Tights (45), Wedding Dress.
Foot Gear: All Foot Gear.
Garment: All Garments except Manteau.
Headgear: All "Novice" Hats (long list), Binoculars (50), Cap, Cigar, Coronet, Crown (45), Feather Bonnet, Golden Gear (40), Munak Hat, Pipe, Spiky Band (50), Tiara (45).
Shield: Guard.
Weapons: All Bows (except Roguemaster's Bow), All Daggers.
Knight

Bowling Bash (Two-handed Sword Mastery L5+, Counter Attack L5, Two-hand Quicken L10, Bash L10, Magnum Break L3+)
Max level: 10
Type: Active
SP cost: 12 + Skill Level
Target: 1 Enemy
Range: Melee Range
ATK Type: Weapon property, Melee, Physical Attack
Cast Time: 1 second (uninterruptable)
Cast Delay: 1 second
Duration: Instant
Effect: Hits one enemy to start with an ATK modifier of 100% + 50%*Skill Level. The enemy is knocked west up to 4 tiles. "West" is towards the left-hand side of the mini-map. If that enemy hits any other enemies, then the hit becomes a 3x3 tile melee splash attack at that point. During the cast time, character's DEF is reduced to 2/3.

Brandish Spear (Spear Stab L3+, Peco Peco Mastery L1)
Max level: 10
Type: Active
SP cost: 12
Target: 1 Enemy
Range: Special
ATK Type: Weapon property, Melee, Area, Physical Attack
Cast Time: 1 second (uninterruptable)
Cast Delay: 1 second
Duration: Instant
Effect: An area attack with an ATK modifier of 100% +20%*Skill Level. Can only be used while mounted and wielding a Spear class weapon. During the cast time, character DEF is reduced to 2/3. The affected area varies with level as follows:
L1-3: Area 1
L4-6: Area 1+2
L7-9: Area 1+2+3
L10: Area 1+2+3+4.
The diagram shows the shape of the areas.


Cavalier Mastery (Peco Peco Mastery L1)
Max level: 5
Type: Passive
Effect: Helps return weapon swinging speed to normal while riding a Peco Peco. The modifier to swinging speed while riding a Peco Peco is 50% + 10%*Skill Level.

Counter Attack (Two-handed Sword Mastery L5+)
Required For: Bowling Bash (L5).
Max level: 5
Type: Active
SP cost: 2
Target: Self
ATK Type: Weapon property, Melee, Penetrating Attack
Cast time: 0
Cast delay: ASpd
Duration: 0.3*Skill Level seconds
Effect: Puts character into the counter stance until duration expires. If attacked from the front while in counter stance, character will block the attack and counter the attacker. The front is any of the yellow squares in the diagram (dependant on facing). While in the counter stance, the character cannot move. A counter attack is a normal attack that ignores DEF and has bonuses of HIT +20 and CRITICAL*2.

Peco Peco Riding (Endure L1+)
Required For: Brandish Spear (L1), Cavalier Mastery (L1).
Max level: 1
Type: Passive
Effect: This skill allows the character to ride a PecoPeco. Mounted characters gain an additional 25% walking speed (cumulative with Agi UP). Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalier Mastery. While mounted, the size modifier of spear vs medium size is 100% instead of 75%. The PecoPeco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the "OFF" button in the equipment window), then the PecoPeco disappears and a new one must be hired.

Pierce (Spear Mastery L1+)
Required For: Spear Boomerang (L3+), Spear Stab (L5+).
Max level: 10
Type: Active
SP cost: 7
Target: 1 Enemy
Range: Melee Range
ATK Type: Weapon property, Melee, Physical Attack
Cast time: 0
Cast delay: Unknown
Duration: Instant
Effect: Hits with an ATK modifier of 100% + 10%*Skill Level. Number of hits depends on the size of the target. Small = 1, Medium = 2, Large = 3. Players are considered to be medium. Can only be used with spears.

Spear Boomerang (Pierce L3+)
Max level: 5
Type: Active
SP cost: 10
Target: 1 Enemy
Range: 1 + 2*Skill Level tiles
ATK Type: Weapon property, Ranged, Physical Attack
Cast Time: 0
Cast Delay: 1 second
Duration: Instant
Effect: A ranged attack with an ATK modifier of 100%+50%*Skill Level. This skill can only be used with Spear class weapons.

Spear Mastery
Required For: Pierce (L1+).
Max level: 10
Type: Passive
Effect: Increases damage with all Spears by 4*Skill Level. If riding a Peco Peco, then the damage improvement is 5*Skill Level. This damage ignores reductions from Armor and Vit Defense, but not from Elemental and Card modifiers.

Spear Stab (Pierce L5+)
Required For: Brandish Spear (L3+).
Max level: 10
Type: Active
SP cost: 9
Target: 1 Enemy
Range: Melee Range
ATK Type: Weapon property, Melee, Area, Physical Attack
Cast time: 0
Cast delay: 1 second
Duration: Instant
Effect: 1x1 Melee splash attack with an ATK modifier of 100% +15%*Skill Level. Targets are knocked back 4 tiles. This skill can only be used with Spear class weapons.

Two Hand Quicken (Two-handed Sword Mastery L1+)
Required For: Bowling Bash (L10).
Max level: 10
Type: Active
SP cost: 10 + 4*Skill Level
Target: Self
Cast time: 0
Cast delay: 1 second
Duration: 30*Skill Level
Effect: Give an effect that decreases weapon swing delay with two-handed swords by 30%. This skill only works with Two-Hand Sword class weapons and the effect cancels when switching to any other type.

Knight Equipment
The numbers in brackets indicate the Base Level requirement, if any.

Accessory: All Accessories (except Novice Armlet!).
Armor: Adventurer's Suit, Chainmail, Coat, Cotton Shirt, Formal Suit, Full Plate (40), Jacket, Mantle, Mink Coat (30), Padded Armor, Pantie, Saint's Robe, Silk Robe, Wedding Dress, Wooden Mail.
Foot Gear: All Foot Gear.
Garment: All Garments.
Headgear: All "Novice" Hats (long list), Bone Helm (70), Cap, Cigar, Coronet, Crown (45), Fin Helm (65), Gemmed Sallet, Goggles, Golden Gear (40), Helm, Iron Cain (50), Majestic Goat, Munak Hat, Orc Helm, Pipe, Spiky Band (50), Tiara (45).
Shield: All Shields.
Weapons: All Axes, All Daggers, All Maces (except Stunner), All Spears, All Swords, All Two-Handed Swords.
Priest

Aspersio (Impositio Manus L3+, Aqua Benedicta L1)
Required For: Benedictio Sanctissimi Sacramenti (L5), Safety Wall (L4+).
Max level: 5
Type: Active
SP Cost: 10 + 4*Skill Level
Target: 1 Ally or 1 Enemy
Range: 9 tiles or 2 Tiles
ATK Type: Holy, Ranged, Magic Attack
Cast time: 0 or 1 second
Cast delay:2 seconds
Duration: 30 + 30*Skill Level seconds
Catalyst: 1 Holy Water
Effect: Aspersio changes your own or an Allies weapon property to Holy. Changing or removing the weapon will cancel the effect prematurely. When a second weapon enchanting spell effect (from Enchant Poison or Aspersio currently) is cast on a target, then it will replace the first spell effect.

Aspersio can also be used as a weak attack. Using shift-click, you can target an Undead property or Demon family monster and inflict 40 points of Holy property damage that ignores all defenses. Against other kinds of monsters, it does no damage, but consumes the Holy Water and SP anyway.

Etymological Note: Aspersio is literally means "Sprinkle" in Latin. In the Catholic church, the sprinkling of water (holy water?) is done with an Aspergillum during a liturgical service.

Benedictio Sanctissimi Sacramenti (Aspersio L5, Gloria L3+)
Max level: 5
Type: Active
SP cost: 20 (10 for each supporting character)
Target: 1 tile
Range: 9 tiles
ATK Type: Holy, Ranged, Magic Attack
Cast time: 0
Cast delay: 0 seconds
Duration: 40*Skill Level seconds
Effect: This skill changes the elemental property of all characters in a 3x3 area around the targetted tile to Holy1. It also does an amount of Holy damage equal to half the power of a Heal of the same Skill Level to Undead property and Demon family monsters in the area of effect. It requires one Priest or Acolyte in the tile to the left and right of the caster to work.

Etymological Note: Benedictio Sanctissimi Sacramenti is translated by Gravity as meaning "Benediction of the Blessed Sacrament". That seems to be right. A benediction is the invocation of a blessing. The Blessed Sacrament generally refers to the blessed wine and bread used to signify the blood and flesh of Jesus (as Jesus himself did it during his Last Supper). Consuming the Blessed Sacrament during the Communion is supposed to be a symbolic act that brings you closer to God.

Gloria (Kyrie Eleison L4+, Magnificat L3+)
Required For: Benedicto Sanctissimi Sacramenti (L3+).
Max level: 5
Type: Active
SP cost: 20
Target: All party members in range
Range: Visual range
Cast time: 0
Cast delay: 2 seconds
Duration: 5 + 5*Skill Level seconds
Effect: Gives the Gloria effect to all characters in party near caster. The Gloria effect adds LUK +30. When a second instance is cast, then it will replace the first instance on any affected targets.

Etymological Note: Gloria literally means "Glory" in Latin. A "Gloria in Excelsis" is a Catholic liturgical hymn having the verse form of the Psalms. A "Gloria Patri" (literally "Glory be to the father" is a 2 verse liturgical expression of praise to the Trinity. It seems that the Catholic church likes to praise God, as well they might.

Impositio Manus
Required For: Aspersio (L3), Suffragium (L2+).
Max level: 5
Type: Active
SP Cost: 10 + 3*Skill Level
Target: 1 Ally
Range: 9 tiles
Cast time: 0
Cast delay: 3 seconds
Duration: 60 seconds
Effect: Gives the Impositio Manus effect to the target. This effect increases the targets minimum and maximum weapon ATK (even with bare hand) by 5*Skill Level. This means the damage is modified by Size and reduced by DEF (both Armor and VIT). Can be used on self. You can change weapons at any time during the effect of this spell without disprupting it. When a second instance is cast on a target, then it will replace the first instance.

Etymological Note: Impositio Manus roughly means "A laying on of hands", which has been a way of giving a blessing for a long time indeed. Impositio is derived from Impono which means "to put/lay/impose on", while Manus literally means "Hand" in Latin.

Increase SP Recovery
Required For: Resurrection (L4+).
Max level: 10
Type: Passive
Effect: Recovers [(MaxSP/500 + 3)*SLv] SP per 10 consecutive seconds. Does not work while overweight. Does not work if you are walking. Is not improved by Magnificat.

Kyrie Eleison (Angelus L2+)
Required For: Gloria (L4+).
Max level: 10
Type: Active
SP cost: 20 + 5*[(Skill Level-1)/3]
Target: 1 Ally
Range: 9 tiles
Cast time: 2 seconds
Cast delay: 2 seconds
Duration: 120 seconds
Effect: Creates a Kyrie Eleison effect on the target character. This effect will block MaxHPofTarget*(10% + 2%*Skill Level) damage or 5 + [Skill Level/2] hits, whichever is reached first. Damage in excess of the amount blocked will transfer through and count as a hit of lowered damage. Hits are only assessed when a blow would normally land and not for every swing by a monster (despite showing a "Guard" graphic with every swing for the effected player and a miss for every other player). Multi-attack skills (Blitz Beat for one), only count one hit for purposes of number of hits and damage blocked. Any magic attack will do full damage to the affected target, while still counting against the maximum damage and number of hits of Kyrie Eleison. Casting Holy Light on someone with this effect will cancel it entirely. When a second instance is cast on a target, then it will replace the first instance.

Etymological Note: Kyrie Eleison comes by way of Middle English, Medieval Latin and Late Latin from the Greek phrase "Kyrie EleEson" which literally meant "Lord, have mercy". Seems that the lord is on your side when you use this skill. A Kyrie Eleison is a short liturgical prayer (Catholics love their liturgies) that begins with "Lord, have mercy".

Lex Aeterna (Lex Divina L5+)
Required For: Magnus Exorcismus (L1).
Max level: 1
Type: Active
SP Cost: 10
Target: 1 Enemy
Range: 9 tiles
Cast time: 0
Cast delay: 3 seconds
Duration: Until target is damaged by anything
Effect: The target will take double damage from the next real damage source of any kind. Healing, misses and status effects do not trigger the effect. Cannot be cast on a Frozen or Stone Cursed target.

Etymological Note: Lex Aeterna means "Eternal Law" and comes from the Latin word Lex (literally "Law" and the feminine form of the Latin word "Aeternus" (literally "Eternal".

Lex Divina (Ruwach L1)
Required For: Lex Aeterna (L5+), Turn Undead (L3+).
Max level: 10
Type: Active
SP cost: See below
Target: 1 Enemy
Range: 5 tiles
Cast time: None
Cast delay: 3 seconds
Duration: 0
Effect: This skill has a chance of inflicting the Silence effect on the selected target. It does not work against Boss monsters. The chance is equal to 100 - (TargetVIT + TargetLUK/ + INT/15 %. The duration of the silence effect is 30*(100-TargetVIT)/100 seconds. Casting this spell on a target that is already silenced will remove the previous Silence effect.

20 SP
20 SP
20 SP
20 SP
20 SP
18 SP
16 SP
14 SP
12 SP
10 SP
Etymological Note: Lex Divina means "Divine Law" and come from the Latin word Lex (literally Law) and feminine form of the Latin word "Divinus" (literally "Divine".

Mace Mastery
Max level: 10
Type: Passive
Effect: Increases damage with Maces by 3*Skill Level. This damage ignores reductions from Armor and Vit Defense, but not from Elemental and Card modifiers.

Magnificat
Required For: Gloria (L3+).
Max level: 5
Type: Active
SP cost: 40
Target: All party members in range
Range: Visual range
Cast time: 5 seconds
Cast delay: 2 seconds
Duration: 20*Level seconds
Effect: Increases to SP Recovery by 100% (200% total) for all affected party members. This does not affect the Increased SP Recovery skill. When a second instance is cast, then it will replace the first instance on any affected targets.

Note: Pre-Juno, Magnificat provided 175% total HP/SP Recovery.

Etymological Note: Magnificat is a Latin word that means "Magnifies". The Magnificat is the canticle of the Virgin Mary in Luke 1:46-55.

Magnus Exorcismus (Safety Wall L1+, Lex Aeterna L1, Turn Undead L3+)
Max level: 10
Type: Active
SP cost: 38 + 2*Skill Level
Target: 1 tile
Range: 9 tiles
ATK Type: Holy, Ranged, Area, Magic Attack
Cast time: 15
Cast delay: 4 seconds
Duration: 4 + Skill Level seconds
Catalyst: 1 Blue Gemstone
Effect: Calls down a Grand Cross in a 9x9 area around the targetted tile (see picture). Any Demon family and Undead property monsters entering the area of the effect suffer Holy property damage of MAtk*Skill Level per wave. Waves occur approximately every 3 seconds and each wave appears to hit Skill Level times. Therefore, there is a certain maximum number of waves than any one monster can be affected during the duration of the spell (there will be less waves if the monster enters late or is knocked back out for any reason).

As it creates an effect on the ground, Magnus Exorcismus cannot stack with other ground effect skills (eg. Pneuma and Safety Wall).

Etymological Note: Magnus Exorcismus means "Great Exorcism" and comes from the Latin word "Magnus" (literally "great, large, much" and some form of "Exorcizare" (meaning "to bind my oath, adjure", specifically to adjure an evil spirit).

Resurrection (Status Recovery L1, Increased SP Recovery L4+)
Required For: Turn Undead (L1+).
Max level: 4
Type: Active
SP Cost: 60
Target: 1 Dead Ally
Range: 9 tiles
ATK Type: Holy, Ranged, Magic Attack
Cast time: 8 - 2*Skill Level seconds
Cast delay: Skill Level - 1 seconds
Duration: Instant
Catalyst: 1 Blue Gemstone
Effect: Returns a dead character to life with the indicated percentage of HPs restored (see list below). When used on Undead property monsters, it has a chance to instantly kill or at least damage in the same way as Turn Undead at the same level.

Revive at 10% HP
Revive at 30% HP
Revive at 50% HP
Revive at 80% HP

Safety Wall (Sanctuary L3+, Aspersio L4+)
Required For: Magnus Exorcismus (L1+).
Max level: 10
Type: Active
SP Cost: L1-3: 30, L4-6: 35, L7-10: 40
Target: 1 Tile
Range: 9 tiles
Cast time: (4.5 - 0.5*Skill Level) seconds, minimum: 1 second
Cast delay: 0
Element: Ghost
Duration: 5*Skill Level or 1+Skill Level physical attacks
Catalyst: 1 Blue Gemstone
Effect: Creates a Safety Wall effect in 1 tile. The effect will protect anyone standing in that Tile from 2+Skill Level physical melee attacks. A physical attack is an attack from any monster or player with a range of no more than 3 tiles. The attacks do not have to hit to count against the total number of hits. Safety Walls cannot be stacked with themselves or with Pneuma.

Sanctuary (Heal L1+)
Required For: Safety Wall (L3+).
Max level: 10
Type: Active
SP cost: 12 + 3*Skill Level
Target: 1 Tile
Range: 9 tiles
ATK Type: Holy, Ranged, Area, Magic Attack
Cast time: Unknown
Cast delay: 0
Duration: 1 + 3*Skill Level seconds
Catalyst: 1 Blue Gemstone
Effect: Creates a 5x5 area sanctuary effect around the targetted tile. Characters and non-undead/demon monsters within the sanctuary are healed (see amount below) once a second unless at max HP. Undead Property and Demon Family monsters take Holy property damage equal to half the sanctuary's heal, rounded down and are knocked back out of the effect each time.

The maximum number of valid targets is equal to 3+Skill Level. The spell affecting one player or monster once is counted as 1 target. If it affects a player or monster more than once, then it will count as a valid target more than once. If the maximum number of valid targets is exceeded, the spell will come to an end prematurely. Valid targets are determined by the following priority:
1/ Player with Current HPs less than Max HPs.
2/ Non-Undead Property/Demon Family monsters with Current HPs less than Max HPs.
3/ Undead Property and Demon Family monsters.

Multiple Sanctuaries can be stacked on each other and so long as the maximum number of valid targets is not exceeded, each will last to their full duration.

Note: Sanctuary is the only means of healing the Emperium in the War of Emperium battles. While it is a skill that is by no means essential to have in a WoE priest, have one ore more priests with a high level of the skill in a guild could be very useful.

100 HP, 50 Damage
200 HP, 100 Damage
300 HP, 150 Damage
400 HP, 200 Damage
500 HP, 250 Damage
600 HP, 300 Damage
777 HP, 388 Damage
777 HP, 388 Damage
777 HP, 388 Damage
777 HP, 388 Damage

Slow Poison
Max level: 4
Type: Active
SP cost: 4 + 2*Skill Level
Target: 1 Ally
Range: 9 Tiles
Cast time:
Cast delay: 0
Duration: 10*Skill Level seconds
Effect: Stops damage from a Poison effect and allows you to recover hp/sp normally. However, does not actually cancel the Poison effect, so the DEF reduction effect is still a problem.

Status Recovery
Required For: Resurrection (L1).
Max level: 1
Type: Active
SP Cost: 5
Target: 1 Ally
Range: 9 tiles
Cast time: 0
Cast delay: 2 seconds
Effect: Cures Frozen, Stunned and Stone Curse effects on players. Causes non-Undead property monsters to lose their target. Passive monsters will stop attacking, while aggressive monsters will choose a new target.

Status Recovery may inflict Blind effect on Undead property monsters. The chance of this occuring is equal to 100 - (MonsterINT/2 + MonsterVIT/3 + MonsterLUK/10) %. A successful blinding will be accompanied by the usual chirping sound. The duration of the Blind effect believed to be 30 * (100 - (MonsterINT + MonsterVIT)/2)/100 seconds. One Blind effect cannot overlap another.

Suffragium (Impositio Manus L2+)
Max level: 3
Type: Active
SP Cost: 8
Target: 1 Ally
Range: 9 tiles
Cast time: 0
Cast delay: 2 seconds
Duration: 40 - 10*Skill Level seconds
Effect: Reduces cast time of the next spell cast by target (if started within the duration). Has no effect on a spell that is already being cast (will effect the next spell instead). The casting of a 0 cast time spell will use up the effect with no benefit. Cannot be cast on self. When a second instance is cast on a target, then it will replace the first instance.

-15% cast time, 30 secs
-30% cast time, 20 secs
-45% cast time, 10 secs
Etymological Note: Suffragium literally means "vote, political support" in Medieval Latin. More recently, suffragium turned into suffrage, which means (amongst other things) a short intercessory prayer usually in a series. That is, praying to God on behalf of someone else.

Turn Undead (Lex Divina L3+, Resurrection L1)
Required For: Magnus Exorcismus (L3+).
Max level: 10
Type: Active
SP cost: 20
Target: 1 Enemy
Range: 5 tiles
ATK Type: Holy, Ranged, Magic Attack
Cast time: 1 second
Cast delay: 3 seconds
Duration: Instant
Effect: This skill only works on Undead property monsters, although it will cast against other types of monsters. Has a [(Skill Level*20) + LUK + INT + BaseLevel + (1 - TargetHP/TargetMaxHP)*200]/1000 % (max 70 chance to do holy damage equal to current HP on an Undead property monster. On failure, an Undead Property monster will take Holy property damage equal to [Base Level + INT + Skill Level*10]. This spell fails automatically against Boss monsters.

Priest Equipment
The numbers in brackets indicate the Base Level requirement, if any.

Accessory: All Accessories (except Novice Armlet!).
Armor: Adventurer's Suit, Cotton Shirt, Formal Suit, Jacket, Mink Coat (30), Pantie, Saint's Robe, Scapulare, Silk Robe, Wedding Dress.
Foot Gear: Ball'n'Chain, Crystal Pumps, Sandals, Shoes.
Garment: Cape of Old Marquess, Hood, Muffler, Ragamuffin Manteau.
Headgear: All "Novice" Hats (long list), Biretta, Cigar, Circlet, Coronet, Crown (45), Golden Gear (40), Monk Hat, Munak Hat, Nurse Cap, Pipe, Spiky Band (50), Tiara (45).
Shield: Buckler, Guard.
Weapons: All Books, All Knuckles (for now), All Maces, All Rods.
Wizard

Earth Spike (Stone Curse L1+)
Required For: Heaven's Drive (L3+).
Max level: 5
Type: Active, Level Selectable
SP Cost: 10 + 2*Skill Level
Target: 1 Enemy
Range: 9 tiles
ATK Type: Earth property, Ranged, Magic Attack
Cast time: 1*Skill Level seconds
Cast delay: 1 second
Duration: Instant
Effect: Hits the targetted enemy with 1 Spike per Skill Level for 1*MAtk damage each.

Estimation
Max level: 1
Type: Active
SP Cost: 10
Target: 1 monster
Range: 9 tiles
Cast time: Unknown
Cast delay: Unknown
Duration: Instant
Effect: Brings up a window with information about the targetted monster such as current hps, element, level, etc.

Fire Pillar (Fire Wall L1+)
Max level: 10
Type: Active, Trap
SP Cost: 25
Target: 1 tile
Range: Unknown
ATK Type: Fire property, Ranged, Magic Attack
Cast time: 3.3 - 0.3*Skill Level seconds
Cast delay: 0
Duration: 30 seconds or until tripped
Catalyst: 1 Blue Gemstone
Effect: Creates a Fire Pillar trap effect on the targetted tile. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50 + MAtk/5)*Skill Level in a 3x3 area. This damage ignores MDef and Int.

Frost Nova (Frost Driver L1+, Ice Wall L1+)
Max level: 10
Type: Active
SP Cost: 47 - 2*Skill Level
Target: 1 Enemy
Range: 9 tiles
ATK Type: Water property, Ranged, Area, Magic Attack
Cast time: 5.3 - 0.3*Skill Level seconds
Cast delay: 1 second
Duration: Instant
Effect: Hits every enemy around the targetted enemy with a Frost Driver attack of the same level as the Frost Nova. Does not hit the targetted enemy.

Heaven's Drive (Earth Spike L3+)
Required For: Quagmire (L1+).
Max level: 5
Type: Active
SP Cost: 20 + 4*Skill Level
Target: 1 tile
Range: 9 tiles
ATK Type: Earth property, Ranged, Area, Magic Attack
Cast time: 1*Skill Level seconds
Cast delay: 1 second
Duration: Instant
Effect: Hits every enemy in a 3x3 tile area around the target tile with 1 Spike per Skill Level for 1*MAtk damage each.

Ice Wall (Frost Driver L1+, Stone Curse L1+)
Required For: Frost Nova (L1).
Max level: 10
Type: Active
SP Cost: 20
Target: 1 tile
Range: 9 tiles
Element: Water
Cast time: 0
Cast delay: 0
Duration: 5*Skill Level seconds or until broken
Effect: Creates a row of 5 Ice Wall tiles perpendicular to the line between the caster and the target tile and centered on the target tile. An Ice Wall tile cannot be entered, but it may be attacked. Ice Wall tiles have an unknown durability that lowers as time passes until it reaches 0 and then the wall disappears.

Jupitel Thunder
Required For:
Max level:
Type:
SP Cost:
Target:
Range:
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Meteor Storm
Required For:
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Lord of Vermillion
Required For:
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Quagmire
Required For:
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Sight Rasher
Required For:
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Storm Gust
Required For:
Max level:
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Water Ball
Required For:
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Wizard Equipment
The numbers in brackets indicate the Base Level requirement, if any.

Accessory: All Accessories (except Novice Armlet!).
Armor: Cotton Shirt, Formal Suit, Jacket, Mage Coat (50), Mink Coat (30), Pantie, Silk Robe, Silver Robe, Wedding Dress.
Foot Gear: Ball'n'Chain, Crystal Pumps, Sandals, Shoes.
Garment: Cape of Old Marquess, Hood, Muffler, Ragamuffin Manteau.
Headgear: All "Novice" Hats (long list), Cigar, Circlet, Coronet, Crown (45), Golden Gear (40), Munak Hat, Pipe, Spiky Band (50), Tiara (45), Wizard Hat.
Shield: Guard.
Weapons: All Daggers, All Rods.

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